![]() ![]() This is due to the game's coding and assets with unnecessary amounts of polygons (usually over 100K vertices), which is riddled with beginner mistakes such as the over-usage of "else if's" and using way too many code lines in the update procedure, which is a method that updates every frame and as well as a lack of LODs. The game suffers from extremely poor optimization.The Persona series on the other hand is a turn-base RPG mixed with social mechanics where you can hang out with characters in the story and expand more on their personality, play mini-games, get a part-time job, etc. Hitman is stealth-focused and barely has a story since it's primarily focused on gameplay and killing people who have done atrocious things. The idea of a video game that combines the stealth of the Hitman series and social mechanics of the Persona series, while not exactly a terrible idea on paper, is very bad because it doesn't work since one contradicts the other. ![]() You also don't have the freedom to play how you want as you HAVE to use the elimination methods to kill the rivals as evident in WINC #8 and #9.One way to obtain such information in-game is by getting the instructions from Info-chan, but it requires you to pay with panty shots.Without looking up the YandereDev YouTube channel or the game's fan wiki, it's hard to guess the required steps. The steps required for a successful elimination are convoluted and/or extremely specific.Since they’re all meant to be equally difficult there is no real benefit of choosing one over the other. Instead of fleshed out linear paths for the player to take, there are half-baked elimination methods.The game lets you do tasks like wiping off the blood with a mop, which can be considered mundane especially in the context of a stealth game.Combat only exists in the form of a quick time event and only against the delinquents or when defending against an apprehension from students and teachers.As of October 2019, there is a street that the player can go to, but it only contains shops and NPCs.Contrary to the typical stealth game with big areas to explore or locations built around one objective, the entire storyline of Yandere Simulator takes place in the school area with the player's home acting as a sort of hub and the road to the school as a pointless bicycle mini-game.Frequent Rebooting: In general, the game doesn't know what it wants to be sometimes a sandbox game and sometimes an actual stealth game.However, the bugs and glitches remain mostly because of WINC #7. Now mostly fixed as of July 2017 - the code has been ported to C# and Unity 4 was updated to Unity 5, which is far cleaner and neater (though Mahan didn't do it).This caused numerous amounts of bugs and glitches as well as extremely low framerates. The game was originally programmed in JavaScript.Compare this to Hitman where you kill people who have committed terrible crimes that upon killing felt satisfying as it feels like you just made the world a better place through your action (and is actually fun). It also doesn't feel satisfying to kill a majority of the rivals as they haven't done anything particularly wrong to deserve killing off other than liking senpai.All you have to do is kill everyone in the school (without using cheats) and beat the game on the first day. However, it can barely be considered rewarding or an actual ending at all as it makes the game incredibly short. As of the build, there is an alternate "genocide" ending.What’s worth noting is that the rivals are just the base model for female students with wackier hairstyles.As of Decemafter you've beaten the first week, you can unlock the Amai Challenge where you can eliminate the second rival (Amai) but you have to dispose of her dead body without alarming or killing anyone which can be really frustrating.This is because only one of the rivals were implemented after six years and the game ends after she is eliminated. While there is a way to win the game as of August 31 2020, there is no way to complete the full storyline. ![]()
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